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Here is a quickie terrain, just one tile using 4 of the standard unity textures and along with the normal and height maps tom made. I used world...
A splat map is essentially an RGBA map. So you can import the map and in each texture coverage slot tell it to use the appropriate channel. I...
if you mean have each splat layer have a different tiling size... then no. I cant find a way to do that, I think Tom does not allow that for...
Does anyone have a way to take a separate piece of geometry like say a grid... and conform it to a terrain? So that you could then texture that...
scratch that.... it looks like maybe more than that is wrong. hard to tell.
you need to flip your coverage map as well. from the picture i cant be sure what is x or what is y, but from the pic orientation above... you...
Nathaniel, this latest video really cleared up a lot of questions i had. I would say this is the single most important video to date! Thank you so...
ok, makes sense. i could have swore i added back one of the others. My mistake, Thank you for everything.
It was only the grass in element 0. I tested it. It is a pretty flower, i dont know what about it cause the stuttering but if i remove it the...
Okay... its grass element zero causing the stutter. I deactivated all of them then added them back one at a time starting with element 7. When i...
Ok.. you might be getting tired of my post... but i just had another idea. Yeah... bear with me. This is for occlusion culling. We dont want to...
Guys.... i just had an idea... maybe its crap and wont work, but maybe it will? I was playing with the forest example and increased tree density...
okay, it seems to be related to the grass layer. if i disable all the grass it stops. The tree layer i also tested and its fine.
Anybody noticed any periodic stuttering when moving through the mountains example scene? Im not saying it has anything to do with TC just...
I hope i dont seem too ignorant here, but i have to ask.... does IBL really bring that much too the table? I mean really.... PBS should be a...
thank you. just bought your asset
did all the discussion die on this thread or is it my computer?
Does lars foliage shader play well with RTP? I see it has slope aware lighting and a few features to make bill boarding a little better.
Hello, im considering buying this asset. A few questions... and if they have been answered elsewhere my apologies. Does the fur render in all...
So on top of HDR and linear mode.... what rendering mode do most of you use in regards to RTP? Forward, Deferred? or Lightmapping? We lose...