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Cool, thanks!
Any way to get on a mailing list, for when this launches? I'd like to be one of the first to purchase. ;) (I don't use Twitter...)
I wanted to drop by and announce a game, which I just started working on recently, called Extant Star. The game is based on space exploration,...
This isn't the correct forum location to ask questions. You may get a better, or more appropriate, response in the correct location.
Did you ever find a solution to this problem? I need to find a fix as well.
Did you ever find a fix for this issue? I stumbled onto this myself, and have been searching around.
It's cool, lol. BTW: I haven't had a lot of time lately, to do videos, but I will be doing more ASAP. For every 5 minutes of video, I swear it...
If you are creating a C# dll and importing it into Unity, I have a video series that shows this in the first few videos. Check out my videos in my...
NullReferenceException means that whatever your trying to do, is on an empty object. Can you be more specific on what your trying to do? What...
Be a little more specific, as well as post your code. How are you trying to move an object? What methods are you using to "target" the object...
Haha! I am like a kid in a candy-shop though. ;)
No one? lol
Anyone know about any current or upcoming discounts? I was thinking about making a purchase, or two, from the Unity Store... maybe an Android...
Try starting your animation.Play("Slash1"); after instantiating it. It may be starting it's animation before it's created, or it's animation...
Updated the OP.
Are you using C# or UnityScript?
Sorry, I was under the impression that you were trying to convert XML data to a usable variable, not knowing the amount of variables needed, based...
If you are trying to store an undetermined number of objects, I would suggest a list. // create your enemy class class enemy { public string...
Try instantiating a gameObject, because that's probably what your destroying. Something like this: GameObject itemObj =...
Are you instantiating another? Show your code.