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Why not change it in preferences ?
I'm using it :) Switched from Blender :) Last year was full of updates to game development tools shelf - and it's just getting better and better....
There's no need for separate objects - if you assign different materials for different faces in blender, you should get them in unity. [ATTACH]...
Looks like inverted normals, and not applied scale in blender. Materials shoud be different if there are separate meshes in unity.
I exported this from blender and it shows in Unity correctly. But ! are you aware that there's too many polys on that model ? You shouldn't have...
As far as I know support for new .sbsar from current Designer will be working in unity 2017.2
Of course. Tools and what you can do with them are somewhat similiar to this kind of software. Interface is different, workflow maybe different....
As far as I know it's the people :) They are creating models :) so the best one is the one most familiar with... There's no big difference in what...
Yes. quick video: [MEDIA] You can create assets in houdini and use it in other apps - I'm using it with Unity - automagically scatter stones on...
Just a thought... if you're thinking about switching... maybe like to try Houdini. Ok, it's a very different approach to everything, but if you're...
It's working with unity 2017.1.0f3 and Substance Painter 2017.2. I was playing with this for a while but was looking great. Just send game object...
Blender is for 3d ... you can use images as textures or for reference to modeling. But it is not for manipulating images.
I left Blender for Houdini :) it's $200 per year for Indie. Ad.1 - Yes, for Mac Ad.2 -$200 per year Ad.3 - everything is procedural, with nodes...
yes, yes.. I'm waitnig :).... 7 minutes left :)
can't wait to see whats new :) was hoping that release day is today... but need to wait til mid feb ..... :)
If you are modeling then there's no difference :) Model, export to Unity, use in game. Non of this steps uses rendering in Blender. If you're...
yy...I'm pretty sure that I don't understand you right... and maybe it is not what you are looking for :) Since I'm not a programmer, what I...
Houdini has a quadruped autorig. But it's mainly for film/animation. I got some issues trying to get it straight to unity. So IMHO the easiest...
if it's 2D game maybe you should use sprites instead of flat planes with textures ? and for the other part... Blender usage for games: -...
reverse normals in Blender and export again....