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Similar issue. Things broke for me when updating unity (minor LTS 2022 version). I have my config file in the Asset folder, but somehow on Android...
Same. Thanks for helping out!
I had this issue and the solution for me was to apply a default material to the occluder mesh before baking. You can apply whatever material...
Thank you, this has worked great for me. (removed the duplicate "using UnityEngine" and added a "yield return null" at line 40)
Thank you for the reply and the valuable information. To clarify, even if I create a new scene with code that is completely separate from the...
Trying to figure out where I'm going wrong, so if anyone can answer these questions, that would be very helpful: Can I create new asset groups...
I'm having the problem described here. Remote asset deliver works on device (Quest 2) but updating catalog leads to assets not being found. I'm on...
As the title says, I was wondering if that is possible and how you would go about doing this.
Runtime baking can't come soon enough... ;)
My project that uses SEGI: [MEDIA] more info: www.mwvizwork.com/massit
Amazing, thank you for the help!
I'm new to shaders and was wondering if it is possible to make a shader that shifts the color hue based on its world position. I got to a point...
I just came across this issue. Thanks for the explanation.
Great to see those short term goals! I think these features make a lot of sense. In regards to baking, comparisons to Enlighten are obvious, but...
I'm still trying to get reflections to work on a transparent material (Like glass or water). Is this currently possible? And if not, is it just a...
Will there or is there support for tessellation/displacement?
I'm having a problem with faded materials. The reflection don't seem to work. What would be the best shader to use for a glass material in VR with...
My vote goes to realtime baking. That would be awesome!
Just wanted to announce my VR app that uses this fantastic asset. It's called "Massit" and it is a simple modeling and rendering tool for...