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Precision is highest at the near plane. So if you push away the Near plane (from 0.3 to maybe 0.5) you are offering all nearby objects more...
@Stefan-Laubenberger super! left 5 stars on the asset store
@Stefan-Laubenberger Thank you for the asset! How can I open the directory so that it remains open? My goal is to allow the user to drag-and-drop...
[SPOILER] [SPOILER] [SPOILER] There is also SpatialMappingWireframe By Unity team themselves. It's quite nice (the best in my opinion), but I...
I had this because camera-space Canvas was too close to its camera, like 0.1 Moving it back (Canvas->Plane Distance) to something like 0.13 fixed it
For now I am using Windows 10 zoom (magnifying glass)
Yes, answer by @bgolus from here Your shader needs a shadowcaster pass. The easiest way to do that, as long as you’re not modifying the vertex...
Here is a skybox shader for that, without a need for a quad. It will also maintain correct aspect of the image, ensuring it won't stretch...
Or just: IEnumerator ResetTrailDist(){ yield return null; //wait a single frame GetComponent<TrailRenderer>().time=1; }
Doesn't frikken work. (got stuck importing an fbx on a NASA supercomputer with Unity 2023) However, I noticed that it spawned 3ds max process...
Unfortunately, anything that I add into source code of packages becomes undone when I refresh Assets inside unity or recompile stuff. Not a...
@GurhanH, I'm having some issue with making the LOD work with the crowds-extension. I have an FBX model of a human, skinned in 3ds max. It's made...
I hope to visualize the resolution, to compare the scales of objects in my scene. In the current mode it's difficult to see what's happening,...
I want to replicate the checkerboard that unity displays; Somehow they show it even if the objects weren't baked (as long as they are static). And...
I am trying to create a Shader (for debugging purposes) that will show checkerboard on any object. However, the checkerboard must correspond to...
Yes, it's related to the units used inside 3d modeling software. They must have been different for your two meshes (for example, cm and inches)....
Jason, there seems to be a bug with normal maps. Have a look what the point-light is producing: [ATTACH] Here is the normal map: [IMG]
In 2020, If someone is looking to simply get the attenuation & color for the directional light, use this:...
I had a similar issue, where material instance was not updating reflections until we expand/collapse the rollout using the inspector. Turns out we...
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