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We have narrowed it down somewhat: - Tried deleting objects within the scene, still occurred - Tried deleting assets from the project, still...
We're having issues with a few of our builds, where a strange screen will show up for a few seconds, between the config dialog window and the...
This ain't gonna happen. First of all, only big AAA games are $75 or over, and you want people to spend that much for BETA access to a game of...
Hi all I'm playing a build on a Windows Surface and the image effects are causing problems... the build looks fine on other computers. I...
Looking really good so far. I just have a few questions, sorry if they've been explained but I missed them: 1. Is there a way to save presets?...
My company is currently working on a couple of projects involving terrain manipulation for a coal mine - "physically accurate" terrain raising in...
I was having this error too but realised it was occurring when the GameObject that I was trying to use anim.SetBool on was inactive.
Hi Spookycat I recently bought MegaShapes, for animating a train along a spline. I've got the train working, and now want to loft some tracks...
Yes, my company definitely would - as the requirement for a web plugin is a MAJOR blocking factor in what we do - several of our corporate clients...
Visually, looks fine. Was kind of slow to load pages in general, mostly at the start probably due to the intro video (?). I didn't like the way...
^ This exactly. If a company just happened to have the same idea as you, and didn't "steal" it from you, why would they owe you a single cent or...
Haven't tried this yet but it looks promising: http://forum.unity3d.com/threads/222685-FINAL-IK-Full-Body-IK-Aim-Look-At-FABRIK-CCD-IK-BETA-RELEASED
Hi there We are developing a simulator which includes a dynamic terrain mesh (to simulate dirt being stacked). This is all working fine, however...
I like your enthusiasm, but agree with the others. Actually you aren't just "trying to fit a cow" in your mouth, I'd go so far as to say a whole...
Looks fantastic, we'll definitely be waiting for this!!
Hi mouurusai, thanks for your reply. I managed to get it working before I saw your reply, but will look into your link. This is what I used:...
The names of the meshes in each MeshFilter are different. Is it possible the objects' pivots are actually all at 0,0,0 as it suggests, and your...
Hi all I made a shader which makes all parts of a mesh which are below a certain height invisible, and everything above that uses a texture. I...
Hi all One of our clients reported an issue with our web player build after they upgraded their machines to Windows 7. The builds are run through...
Sure, here's the bug report link: http://fogbugz.unity3d.com/default.asp?568775_m1s6s40p8dbiuhpu ... there's no attached package that I can see...