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Ok, but how do you assign the font with the needed characters, say for Japanese? Similarly to TextMesh Pro?
UI Toolkit is great. Cannot wait to get v1 final. I have a couple questions: 1. Any news/ETA regarding attribute support? (I don't see mentioned...
Attributes will take this great feature to a whole new level. Hope to see it implemented soon
@uDamian ?
@uDamian any news about supporting attributes? If not yet supported, any ETA?
If any user needs a (beta) version of SI for Unity 2019.1.0f2 and on, please let me know by PM. Thanks.
@stevenatunity No, it's not gone. When a new version is ready I will let all know here in this thread.
A new maintenance version has been released with a build for Unity 2018.3.0f2.
@C_p_H, I have tested with the one on the asset store and it works fine with 2018.3.0f2. Do you have more than one editions of Unity installed?...
Hi, thanks for posting it. The version for 2018.3 on the asset store was compiled with a beta. I will recompile the add-on with 2018.3.0f3 and...
Thanks!
I see. Besides the virtual and real sounds that the audio system can play, is there a count limit per audio source? 8, 16, 32, ..., that can be...
Thanks for trying it! So it would be safe to say that no hidden audio source is cloned from the main instance to play each new shot, right? (I'm...
@JLF: thanks for replying. What would happen if I take an audio source, set a position "1" (with a spatial blend greater to zero) play a shot of...
When you use PlayOneShot for a clip using and existing instance of an AudioSource, will the clip respect the settings of that audio source (pitch,...
I remember from one of the talks about ECS, that the demo played lots of audio sources. Is that demo (or any demo showing how to achieve it)...
v2.5 is out! This is a very important release which adds a new feature and finally fixes a very annoying bug (that was driving us crazy). The...
Spotlight Inspector is currently listed in the CyberWeek Megasale at a reduced price!!! So please, let the word out ... (and stay tuned for v2.5...
v2.4.0.0 is out! This is a maintenance release that fixes an old initialization bug for existing tabs when Unity editor starts up. Enjoy!
Anyone?