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I'm afraid I gave up on this and rolled my own terrain system.
I'd recommend picking up a non-game dev C# book to start. That will give you a solid grounding in the basics of the language and get you better...
Well, as I expected - re-installing did nothing. I've submitted the example project as a bug report. We'll see what comes of it. Thanks again all.
Hah! That's grimly amusing. I guess the best option in that event is to uninstall Unity completely, wipe out it's program directories and...
Errr, well like I said, it doesn't matter what you name it (Reset was just a poor off-the-cuff choice). In fact I don't want to *have* to name it...
@Diablo - I'll have to hunt down the error text after work today. @BigMisterB - Reset was just a name I used for the function - the function's...
Here's the UnityScript code that causes the issue: JSEntity.js class JSEntity { var x : int; var obj : GameObject; function...
Morning all, I've run into a very strange issue with UnityScript and class constructors. I use a lot of my own classes, and I've found that if...
Afternoon all, So I've been working with 3.5 since the preview became available and updated to the RC when that came out - but I'm noticing a...
Ok, after finally getting back to this problem I've found that it appears to be something odd with the normals at the edges of unity's terrain...
Ah, that's the issue then! So I've moved things around and the error's been resolved. Fantastic, thanks! Of course I've broken something else...
Actually the error's coming from Script2 - that's the error but I've edited the script names and mistakenly put a 1 instead of a 2. The error's...
Yes - that's actually how I had it previously and it was working without any errors. I can change it back, but I'm suspecting it'll come back to...
That's even stranger because there is no 'ctor' in that script at all. As for the full contents, it's a pretty sizeable script for a forum dump,...
I'm a fair bit confused. Accessing a script with a public variable from another script hasn't been an issue for me before now, however not it's...
This is a super handy package - thanks Marrrk! I'm using it in UnityScript now and it's working great. As expected with threading, Unity...
Unfortunately the texturing isn't the issue - this occurs without textures applied and is resolved when I comment out the SetNeighbors calls. It's...
Morning all, I've run afoul of an odd issue when using SetNeighbors to setup LOD on a matrix of 3x3 terrains. What's happening, is there are...
Yes, but to look at it in a positive light, you can also use that to create charged strike effects (eg. Link's spin in LoZ). Again, it all...
Glad to help. It's pretty standard in the gaming industry to do it that way - in fact if you go looking on the community wiki for team Fortress 2,...