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A few years ago, I was working on a stealth-based game which required the AI to hear the player's footsteps or shots hitting the scenery. While...
I've added more props and tweaked the sound effects slightly. In particular, an airship waiting for you down the far end of the level. [ATTACH]...
New level geometry and UI uploaded. Basically, I got rid of the smiley faces as dead weight. [ATTACH] [ATTACH] [ATTACH] At this stage, I...
I've added new models for the remote-controlled turrets, and a hovercraft version of the turret. [ATTACH] [ATTACH] The turrets and the gun used...
Does your class include an import on System.Collections.Generic? If not, try adding one.
I now have some initial character models. These are shared between player-controlled and some NPC characters; the main difference is that NPCs...
There's already a builtin tag for Player, though it's not directly visible in the Editor: https://docs.unity3d.com/Manual/Tags.html
You need to return something from this method. I usually use WaitForSeconds for that sort of thing. IEnumerator Exert(Collider player) {...
Unity doesn't require a JDK - that's for Java development, not C#.
@MythrilMan51 I use the built-in navigation system for both computer-controlled and player-controlled units. It works roughly as follows: Get...
After playing Jagged Alliance 2, Silent Storm and similar turn-based tactics games, I got the idea of making my own such game. For whatever...
Good suggestions, @Lime_x Showing paths through walls is definitely on my TODO list. My knowledge of shaders is pretty limited, so I did try...
@JoeStrout The link returns 404.
Following up on my last entry two weeks ago. For anyone who didn't see that, I'm working on a turn-based tactics game done in a first-person...
@TonyLi and @Lime_x, thanks for the suggestions! At the moment, move costs are simply the direct distance between a unit's current position and...
@BIGTIMEMASTER You can lock rotation by holding the left Control button (left Command on Mac?). Good catch on exiting - I'll open a bug for that...
After watching too many XCOM 2 videos while burnt out on my previous project, I got the idea of doing a turn-based tactics game from a...
Sounds like I have a lot more games to play research to do over the holidays :D
I've been considering creating a turn-based tactics game, and to try something different, I'm thinking of doing it from a first-person perspective...
I had put development on hiatus for a while, due to my graphics card drivers being screwed up, and I just missed the last Feedback Friday. Before...