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While we don't exactly know how Unity handles Raycast (at least I don't) we can assume there is some sort of spacial partitioning like an oct-tree...
You can't you have to allocate memory for a new array with the size you need.
I wouldn't know I don't play/make mobile games, my initial impression would be no since with that technique I'm greatly lowering the drawcalls but...
I wrote a blog about this 7 years ago exactly on this subject. You can read it here: ManorLord: Serialization and Unity...
I've never used dynamic but reading quickly on it it seems the variable type is resolved at run time. So in your overloaded methods keep the...
Honest question, why aren't old threads locked? I see this a lot on this forum, clearly some people aren't aware of the rule and the simple fact...
LOL this is so elegant. Now I'm adding a CanvasGroup component and removing the Block Raycast and Interactable properties on it through the...
Hi Bennyman! You are correct you do need the standard namespaces. I also made a typo for the UnityVector it's not a method but a property, I...
NewtonSoft has a hard time serializing structs (Vector3 is defined as a struct). More specifically that struct has a property normalized that...
Collisions are evaluated by physics, if one frame the bullet is in the air and the next frame the bullet is within two unit colliders...
Not sure why you're using Interfaces AND derived classes here, what's the purpose of the IMelee interface, will anything other than a MeleeWeapon...
Yes but it's using primitive data types, nothing is JS specific. I used that page to write the equivalent C# you should try it it's a great exercise.
You should look into Poisson Disc Sampling to generate a list of points that seem random but still follow a similar distribution pattern. The end...
It seems this line right here is the problem: Handles.DrawLine(B.transform.position, left); DrawLine takes two positions as arguments but left...
I think the issue has to do with how you're creating the newPart object. You said yourself it inherits from Monobehaviour, which means you can't...
Lots of good ideas so far! Be very careful about the negative weights on your graph because that will require you to update the graph at least...
It really depends on how much 'realism' you want to inject into the scene. For archers and typically slow projectiles I expect to see the travel...
I'm using Aron Granberg's A* project for pathfinding but I move my units using Steering Behaviors....
Still on Unity 5.0, project is gigantic and I'm terrified to update at this point. I believe json utility only came as of 5.3.
I believe the reason it's dangerous is there is no way to validate code. Someone could inject malicious code in there and it would run in your...