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I've just released my new android game Sheeps Bombs at Google's Play Store:...
Hi hardhittertennis, have you written the eMail? If not, here is the answer: Sadly, at present AI Driver Toolkit has no option for doing this...
@aspide: You're welcome and happy coding :)
@aspide When you test it in the "TheCity" scene from Edy's pack, please check the CarMain component of the MAIN object. Their is a "Car" array...
@imrod2: At first the AI tries to follow the player. If the player is to fast, it patrols at this new position "and waits for the player". You can...
The AI4Enemies Demo is back. Thanks for the info ;)
@mimminito: I'll think about it! @RandAlThor: Holy ...! Thanks for this info. I will change this as soon as possible! At the moment I'm not on my...
V3.3 is out. @davidgutierrezpalma @ZiadJ The new version can combine this two modes :) The following video shows this: [media] Greetings, HW
@kt1117 yes, it should works with indie version. @checco77: Thanks for your really cool asset. I have a lot of fun with it. I tested it with the...
I bought your treeview control but when I import your control in an empty project and start your example scene, I get the following error:...
Hi Ram Thakkar, that would great. Here you can download a small test scene.
Has anybody an idea or does nobody have that problem?
Hi, I have simple scene: a small script (see below), a cube, a plan, two cameras and a rendering texture. UPDATE: Here you can download a small...
Hi GameFreak, every enemy has his own health which you can control by variables. It's easy and flexible. I'm not a mobile developer, so I cannot...
Hi Keely, great tool and nice game! I'm a big fan of the good old pixel games like giana sisters or wonderboy. I'll be your first RagePixel...
Version 3.2 is available at the asset store now. The main feature is a new cool spline path tool :) Here you can play the new demo scene with two...
Hello, I'm not very familar with Shaders. Can anybody explain what I have to do with solmyr's shader to make a cross section?
Hello everybody, have anybody a workable solution for a cross section in Unity 3.x ? The way above don't works well in the current Unity...
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