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it could only one thing, MS bought Unity and no longer uses the blue screen of death
they worked before 4.5 on my computer
anybody???
when i run a scene I made with shadows in the free version of unity..the shadows blink on and off....is that the norm for the free version of unity?
how about...through animation....
This is almost the same script I did in C#...for a player...instead of Instantiate..I disabled the particles and the sprite instead of destroying them
disable the particle renderer...see if that helps
make a boundry collider to keep in bounds
they keep code in one place, otherwise code is attached all over the place.
for animating textures I just use the 3D stuff, cube,quad,etc....I tried with sprites and the only way was to animate, was with a sprite...
i could be wrong...don't think colliders can hold a render image or texture
Adb.exe has to be closed manually...I should not have to do that
I'm so fed up with Unity crashing ( because of ADB.exe)I stopped using it and went back to 4.2...I'll wait unitil 4.3 works
they should fix 4.3 first then worry about GUI later....just saying
Here's one...make sure 5.0 works better than 4.3
Unity 4.3 has more bugs and problems then any other version....I think they posted it too soon...i deleted an asset and it froze...had to retry...