A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
You can say that about pretty much any source, nowadays, though. But it doesn't matter. I also found a bunch of videos on it and watched in...
My very first computer magazine (for Apple at that) came with a floppy disk with demos. One of them was ransomware which locked up the computer...
My issue is not with it happening to me (well also), but that, if everyone acts cautiously, no one will ever test someone else's game again. Not...
For some time I've observed an unnerving trend on reddit of game developers reporting that they were hacked and blackmailed. The angle seems to...
Okay, so I finally got around to test this, and re-importing the project didn't fix the issue. I wrote before that using just the type's name...
I'm using 2021.3.31. Not keen on Re-importing the project - I wish it was enough to reimport the files that don't work, but alas.
Just ran into this. It literally stops working if the type is renamed, even when searching for the correct one. In my case, I changed the...
Ah, great. That's useful. Possible. But it's not really an issue now that I have the other check. I'm more worried it might randomly spring on me...
Ah, great. The async solution works. I just hope it'll never not instantly complete, because I'm running this in the editor and didn't make my own...
Okay, found the solution: By checking localizedString.IsEmpty I can see what's set to None. If that's false and the result is null, it failed to...
When GetLocalizedString fails, for example, because the data provided wasn't what the string expected, it returns null. This is the same result as...
Wow, for me, it is exactly the other way around. I had it on pivot, and switching it to center made it work correctly again. Unity version...
Ooh... I must have missed that in the documentation. I do hope alternative escaping won't cause new issues with other strings. Great that the...
So here's a particular case we've run into in Localization 1.4.3, that's rather annoying because it forces us to put a space where none should be....
Ah, thanks. That works. I hadn't expected that to be the issue.
We're using Unity 2021.3, the latest version the package manager is offering is 1.3.2. My main gripe is that requires too many operations to find...
Ah, I get it now. I see now why it's considered a hack. The asmref references the unity.localization.editor assembly. I noticed I have to put the...
Maybe I don't quite understand. I didn't figure this to be a hack, but a necessity, when using assembly definition files and using specific Unity...
@CDF Could you elaborate on how you made an internal class inheritable?
This is currently our single most wanted feature of the localization toolset. Thanks for sharing your solution, great idea!