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Thats intendent behaviour, altough i agree with you that the description could be more clear. It's distance based in fog density, not...
Hi, I downloaded 5.6.1 and could not find any issues. It works fine with both opengl and d3d. Direct3D: [ATTACH] OpenGL: [ATTACH] You could...
I'm guessing you would like a tint-color for the fog too. If so, that's pretty simply added. Let me come back to you with some code :)
The fog can't be restricted to an area like in the picture, that's just a logo rendered outside unity. I haven't done any real benchmarks or...
That's no good. I have never done VR, but my guess is that Colorful Fog gets wrong position in the rendering queue. I will look into this further...
Hey, absolutelly. Direction based fog coloring is what colorful fog is all about. No matter which color input method you choose you can change it...
Hey Jonathan, Sorry for the delay in my response. But i have looked into your issue and it apparently i did not think of color correction in case...
Thank you for the kind words aurel, means alot to me. Yes, you can edit the coloring through any of the variables below. //setting a single...
I haven't tried it. But a wild guess would be: yes. Altough if i recall correctly 4.6 requires unity pro to use image effects which colorful fog...
That's weird, never seen that issue. What version of Unity are you experiencing this with?
Yeah it works, but it's a little trickier to config. [ATTACH]
Yeah, the trick is to use a very similiar cubemap for both the skybox and fog. Or if you want a perfect blend, put a plane/quad at the end your...
If you mean the steamy effect coming from the roof, no thats not what Colorful fog is for. That is most likely a particle effect.
Actually it kinda works but you need to turn up the fog density alot / or use a small camera frustum
I'm not sure. Do you have "generate depth texture" checked? If not: check it and do a rebuild. If that's not the case: add the snippet i posted...
Add this snippet to Colorfulfog.cs, hopefully it will detect if the device can run the effect or not. void OnEnable() { if...
Thought i should give you guys some insight into what I'm working on. [MEDIA] This is a new coloring mode that accepts a texture that's applied...
It works with all rendering paths!
That's right, it should work on mobile now. I also added two more coloring options and did some minor performance improvements.
It depends if you are using an orthographic projection or not. The fog only works with perspective.