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So I've searched for days trying to figure this out but I cannot think of how to do it. Basically I want my oval shaped object to scale based on...
Hello!, Just working on a simple vegitation shader and everything is what I had hoped, however I was wondering if there is some way to add...
It would seem to be the render que that the ambient occlusion is using being rendered after the transparent/cutout renderer of 2000, this is fixed...
Hello, Is there a way to fix objects being rendered in from backface's? [ATTACH] [ATTACH]
Hello there, I am currently working on another shader which replicates another shader created in shader forge : [MEDIA]. However I'm having...
So yeah, Still persisting after messing around with all the click boxes and options and combinations, still cant find whats the problem. the...
@Amplify_Paulo Did you try changing the mask clip value? You should get what you want by putting it to 0 or 1. Also keep in mind what operations...
Hi there, Just got this add-on the other day, and has been amazing, However one problem popped to mind with the transparent cutoff setting, or...
Oh i see, no wonder i couldn't find anything on it haha... there must be a workaround with rigidbody bone structures I'm sure? how else could...
Hey there im looking for the best source of information to create a rigidbody structured character. For example "Bud" or "Gang beasts"... I know...
Also still nothing about the multiple lighting issue?
I had this same issue, there is nothing wrong with the shader, its your objects, the normal directions need to be calculated correctly, there is...
Hey! Great shader only I'm having some trouble with lighting, if i have more than one directional light the second light removes the vertex color...
Ewwww Javascript >.< haha nah its fine, although the sun shafts are way way way intensive, consumes so much, and i have a i7 4790k and a gtx 770...
so I have about 15 animations I made in blender and I only set key frames to the bones that I needed to set them to, but when I play my walk...
so as the tile says, the jump animation plays the bones that aren't key framed when the walk animation is playing. how do i stop the other...
i figured out an alternative, i made 2 seperate blend trees for the walk and run, and made them controlled by the horizontal and vertical...
Hey, so i have the player moving and i have some animations, i just need to get the local or relative speeds of the player character controller...
Dont worry about the second question, i was blank in the mind at the time, i just put a empty in front of the eyes and made the camera copy the...