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Hi, Is there any way to keep a line break? I need to write something like: News of the World But when entering the line break in the google doc...
Ok, I posted too fast... It solved the problem with a solution that is throwing warnings, so I will need to ensure that they are just warnings...
Hi, Some extra option is needed. I seem not to find a way to align a text element properly on a UI configuration. This is done in order to have...
The point here is that Unity 4.6.RC2 (and I guess that a lot more previous versions) fail to create a fullscreen properly. I don't care about...
When you say: "even as a patch release for 4.6" are you meaning that it is possible to release Unity 4.6 final with this bug and they solve this...
Thanks ihalila! I think is the same problem I'm having. My objects update their position but their colliders are not moving with them. I'm glad...
Sorry guys, This is not working for me also in Unity 4.6.0RC1. I think something is happening with RigitBody2D and 2D Colliders. Although I...
Thanks for pointing to that thread Victor!
Hi and thanks for your interest. Well, it's a mixture of things, just to name a few: - I find it's nice to just drag a sprite and have a mesh...
Hi, I have been looking for a way to deform a sprite created with Unity default sprite system. The only tools I have found that let you do...
Yes, it's a bug. On another thread they said they are aware of it.
Something that was working with Unity 4.6.0b20 is not working on Unity 4.6.0b21. I have a character with a basic setup (same as tutorial for...
Hi runevision, Yes, you are right. If I set "use DirectX 11" in the player options it displays in the same way that under MacOSX. I will ensure...
Hi Eric, That's true, sorry for that. I mixed things after too many test. I will edit the post to remove the handlers difference. I attach a new...
Hi! I'm testing the new GUI in the two machines I use to develop. One is a windows machine with Windows 8.1 and the other one is a Mac with...
Hello, I'm getting the same errors with 4.5.2f1 m_ThreadedObjectActivationQueue.empty() && m_ThreadedObjectActivationMap.empty() on editor and...
Hi MoribitoMT, I had your same problem in a past project. That occurs if you set "Prepare IOS For Recording" in the iOS Settings in Unity....
Solved. The problems was in the animation. Sorry.
Hello, I have a problem playing a clean/fluid animation loop with Mecanim. It seems to make a small pause (first I thought it was repeating a...
Ok, Lets see if I can state my question this time. Again, your script is working perfect. I'm only asking why an extra 180 rotation around Z is...