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The UniTask library is also a way to handle unit testing async: https://github.com/Cysharp/UniTask#for-unit-testing
I am currently attempting to get my head around ListView and binding. I have a large list of non-game object items(potentially > 10K) that I want...
OK, I made a repro project and i cannot repro. Also the compilation times are back to normal in my main project. Close as CNR :P
I'm busy for the next couple days, but I will look into getting a test repro in a project for you. Its really weird because sometimes the compile...
I've been investigating moving my editor tool to using UI Toolkit but as soon as I added the 'first steps' example code to my project my compile...
@tabulatouch You may have already discovered this, but no, GlobalObjectID relies on the UnityEditor.GUID class, which is not available at runtime....
Hi Jordy, I was just over in the UpdateCameraFollow code in Project Tiny and i saw the following: #if UNITY_DOTSRUNTIME // if shift is...
Well, it looks like all my builds were broken and I had a 'missing behaviour' warning. I noticed that the Rotate script somehow broke. I...
Hello, I'm attempting to learn the project tiny code, and I went ahead and built the Tiny3D sample via the normal 'build and run' and also the...
To answer my own question: It turns out that NGUI was attempting to find a ui object as a parent inside the prefab, and then removing the contents...
Hello, I develop a unity asset called Project Search & Replace that searches and replaces in Unity. A customer is receiving an odd error: Error:...
Well if you're not in prefab mode, i think you'd just do EditorSceneManager.MarkSceneDirty(currentScene) instead of the prefab scene. For the...
Ok, I'll report it. Thanks!
I did figure this out, but I can no longer refer to the code because I no longer have access to it. But if I recall correctly the answer was this:...
Yes. If I move the utilities out of assembly definitions it works as expected. It looks like an internal bug with AddStateMachineBehaviour and...
Great! Perhaps my utility will work for you. And for those who may be interested, the answer to the issue is to install git from...
Hi, I'm trying to programatically add a state machine behaviour to a state. This will be a package that I'd like to import with two assembly...
If your issue is that your blend shapes and hierarchy of objects differs between your rig and animation, I have written a utility that allows for...
I have a bit of confusion about the functionality in UGUI with materials. It seems that Canvas.SetMaterial throws errors, and seems like perhaps...
Does anyone know the solution to this?