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@StaggartCreations Any update on surface modifiers? Working on a tiny game for a client and am in dire need of being able to add some dynamic foam...
I am curious about this too. I can't quite get refraction working as I'd expect. Looking through the water surface from below, things above the...
I'm super thrilled you've made some strides. It's already looking super impressive! If you need a beta tester or anything let me know (I'll even...
Hi, new to Unistorm and have been playing around with it for a few days. I'm mostly interested the cloud rendering for my project, for URP. My...
@analogupstudios Do you mean the issue of particle systems not being rendered on the other side of water? I actually looked into this (also using...
Looks super cool. I've been working on my own little water system (for URP), just exploring look and techniques for a project, and one of the...
The team at Amplify is apparently working on a realtime, no-bake, GI system will be able to "run anywhere" (so without RTX). Very promising as...
Hey @IrrSoft, trying out this new update to get fog reflected nice. I can't seem to get this working! I've read through the included...
@StaggartCreations Ah, yeah I've been playing with trying to get something like that working the last few days and found the same issues you've...
Hey! Did this ever get released? I don't see it in the package anywhere....trying to do something like this and would love to play around or know...
Email sent!
Hello, just grabbed this asset (URP version) to add some reflections to my water. Is super easy to use and works great, however, how can I have...
First all, this asset looks amazing. really love the method of shoreline waves. One of the things I've been looking for for ages! I found your...
DMMAP IS NOW OPEN SOURCE!! Get it on github here: https://github.com/DMeville/DMMap It's been brought to my attention that DMMap was removed (or...
Oh actually I didn't even realize it was removed from the asset store! I guess because it was been so long (and submitted with such an old version...
No plans at the moment! Although I could look at it, I'm still on the legacy deferred pipelines in my own projects and I haven't even looked at...
@Shiro_Rin Are you getting any errors logged when it's built? I'm not familiar with android, nor do I have an android device to test with,...
....there are other dynamic GI assets on the asset store? Hard to compare it to other assets as every other GI has only ever been talked about and...
@Darkcoder Yes, when I create a texture format is ARGB32 and linear is checked (both by default). My project uses linear color space so these...
Hey, just picked up this asset to hopefully use it to paint some flowmaps on my water, and see the updates in real-time on the animated shader, in...