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That did the trick, thanks for the quick solution!
Hey there, we're trying out U2023.2.0 + MPPM 0.6.0, and I'm noticing some new errors. We've got a custom version of Cinemachine loaded via the...
Oh and just to confirm: I don't strictly see "Apple MFi" in the list of joysticks under Joystick Maps; do you mean the "iOS MFi Gamepad"? I've set...
Got it, I'll see about that workaround – thanks for the detailed explanation!
I've got a little issue on macOS. I've got Settings → OSX → Input Source set to "GameController" (note that I also get this behaviour if Input...
Okay, well I think I've figured out the cause of my particular problem. In my case, the package I had installed was originally installed via Git...
I believe the issue also applies to ScriptableObjects defined in Packages/, but present in Assets/. So, for instance, I have an embedded package...
Ah okay. So as I understand it now, there's no strict identity verification, at least on Accelerator's side, and so someone without a valid Unity...
Ah yeah, I'd read that section but wasn't 100% clear on the implications. So as I understand it: we have our approved users listed in the "Project...
Yeah, partially we want to evaluate what kinds of tradeoff we might get, in terms of bandwidth vs. CPU time. Our current project can sometimes...
Just here to say that I'm asking myself these exact same questions, & haven't found too many answers...
Apologies for resurrecting a solved thread, but I'm also looking into setting up a remote Accelerator server for our team, now that we're all...
So Kurt-Dekker you're right, the code as written wasn't a MonoBehaviour – I wrote it out freehand & just neglected that bit. I've edited the...
I recently came across a game crash that took me a while to pinpoint. Our code had a singleton instantiated like this... public class MyClass :...
Just to follow up: it looks like U2021.2.13 was released; and indeed, I can correctly connect to and profile on running devices.
Yeah, I'm currently on U2021.2.9, I'll keep an eye out for .13
I'm seeing this out-of-memory error on an M1 Mac Mini with deep profiling disabled. Is this a separate bug, or should I consider it the same?...
Ah yeah, I think this was a misunderstanding on my part then: by "accept" external modifications to player, I understood that to mean "allow the...
Ah interesting, looking back at it now it seems like I only get the "Build cannot be appended" exception if the target directory/Xcode project...
Oh yeah, I forgot to mention that originally I was working on U2021.1.3f1. I've imported the project into U2021.2.8f1, and indeed, from the Build...