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I'm sorry, I don't remember the details here. But you do have a work around, in that you can restart Unity? And you only have to do this once to...
Hi, sorry for the slow replies, I've been on vacation for the last couple of weeks. The source code is available on BitBucket here:...
Well thanks for sharing, even without the random noise it still looks great. I haven't tested myself though (I still have Unity 5.0!), but I'm...
Nice to see someone is still using this! The PBR metal look really cool :-) That was always one of the more painful parts of Cubiquity as it was...
I'm sorry but it is kinda stalled at the moment. I haven't had any time to work on it for the last few months and the next few aren't looking good...
I've seen this bug a lot but I never resolved it properly (perhaps the most annoying remaining bug in Cubiquity?). It actually not the shadow but...
Hi all, In the past a few people have asked for a way to export a TerrainVolume to a mesh prefab. One of our users has provided me with some...
Hi, I'm glad you found the problem. The GetMesh() function does involve passing a significant amount of data from the DLL to the managed runtime...
There is no fixed schedule, it's just done when it's done. I'm still hoping to get a prototype of the core engine on GitHub by the end of the...
I had actually made it previously for the game 'Voxeliens': https://bitbucket.org/volumesoffun/voxeliens I think that I generated it procedurally...
The version on Bitbucket is basically the same as the version that was on the asset store. Unfortunately I didn't get the LOD system into a usable...
Cubiquity removed from Unity Asstet Store Hi guys, just a heads-up that I have removed Cubiquity for Unity3D from the asset store (it remains...
Hi, I think you should start by looking at the FakeColoredCubes shader. In the example this is applied to the cubes which are spawned and bounce...
The system is much more complex internally than what is shown on the surface (don't forget it's actually a C++ library, the Unity/C# stuff is just...
Do you just mean you want to generate your volume from code rather than loading it from disk? If so this is possible - have a look at the maze...
No change from my previous answer I'm afraid!
Interesting, that would actually make a lot of sense and I can see it would help usability. It won't get changed in the current version of...
I'm sorry, I haven't actually tried this approach, I just saw the NVidia article. I doubt if the code will 'just work' though, it will probably...
You can change the shader (all the source code is included) but I don't think you'll get the effect you want. If you change the shader so that the...
The current version of Cubiquity is already open source and available on BitBucket. Version 2 will be open source as well (and will probably move...