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I just upgraded to 2019.1 today, was excited to try out incremental GC, and the in-game results are impressive :D [IMG]
Same problem, but I found a workaround. Use Image.overrideSprite instead of Image.sprite....
Now our most frequently reported bug with Unity 2018.3.0f1 RC1 in production is: STANDALONE BUILD WON'T START PROPERLY WHEN USING WINDOWED MODE ON...
This is now the most frequently reported bug for us with Unity 2018.3.0f1 RC 1 Our current workaround is to have players hold CTRL to make the...
Good catch @sethwklein I was able to reproduce this in 2018.3 b12 using your steps. Also confirmed that this bug does not happen in 2018.3 b11....
I had performance problems between 2018.2 and 2018.3 b12 on some UI panels. The more complex the panel the worse the framerate. The cause was...
I have tried to reproduce the problem, but it won't happen anymore. My version control shows that when it did happen, nothing changed on the...
Today we are getting quite a few reports of "Fatal error in gc: Too many heap sections" There are 2 forum posts that sound like the same issue:...
We just pushed our first 2018.3 build to production (beta 12). The majority of the players are very happy with the increased performance from...
I got this error after upgrading b11 to b12 too. Right click on the prefab and Reimport to fix
@eizenhorn I created as simple a test as I could think of that reliably produces this error. It just spawns 100 cubes per frame from a job, then...
@Rotary-Heart I was just getting the same intermittent error you were seeing: InvalidOperationException: The native container has been declared as...
1. Are you using 2018.3 in a real production? If not, did something keep you from doing so? We are currently using 2018.2 in production, but after...
Unity QA was not able to reproduce the errors I am getting with the incremental compiler & partial files (Bug # 1048781) They recommended...
I just reported an intermittently reproducible bug with the new incremental compiler: Bug # 1048781 Partial files that have serialized fields in...
@davenirline Are you also using the new Unity ECS? Unity ECS (Entities) 0.0.12-preview.5 has a dependency on "com.unity.incrementalcompiler":...
I just ran into the same thing since I wanted to try Unity Hub. There is a different version of 2018.1.0b12 that includes the Burst Compiler:...
I got a reply on that case: ListPool.cs is a file from a 3rd party pathfinding library from the asset store:...
I've been getting crashes when entering Play mode every 5-10 times approx. This has been happening since I started using 2017.1.0f3, but I also...
I've attached the project to this post.