A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
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Yes. No, just Addressables.LoadAsset() with that address, addressables handles the rest. No. We have bundles with very complex dependency...
We do. All game logic data is stored on the server. The data is downloaded by the client at logon time and cached. It references the addresses in...
It’s out, in 2021.3.36, it came out a couple of weeks ago.
Gotta love path issues in the Java ecosystem.
Are your JDK/JVM path environment variables set correctly?
The key there is that the scenes themselves must be in bundles, the situation I am referring to is referencing assets from main build assets,...
Not quite. The addressables system is mainly a wrapper around the asset bundle system. Using asset bundles *does* change how assets are referenced...
We shipped an update with this, and I can confirm that it has resolved most of our Android crashes. My build post-process script is getting...
The analytics Id is Guid.NewGuid() by default, so it gets regenerated on reinstall, or anything else that clears PlayerPrefs. While we do see...
We are in the process of migrating to UGS analytics from deltaDNA and have run into very severe query performance issues, both directly on the...
Hm, I can see crashes with that same call stack on our end, Unity 2021.3.32, as of today.
We used a custom packing policy that trims the patch hierarchy down. If you want to avoid that, use a different naming mode, such as Filename Hash...
Sigh indeed, the fact that any of this is still at all useful in 2023 is actually quite absurd!
Very possibly.
Hey, I can't imagine it is. One thing to actually look at is that the error states the following: "ACTION REQUIRED: Upload a new compliant version...
So, I've done a build with this package configuration, at laest on the Unity side, without the extra gvr packages referenced in the custom gradle...
Okie. Give me a couple of hours, I'll do a deep dive and see if I can figure out how to solve your issue after I finish work! :)
Ah, yes, of course, manifest.json, sorry. Anyhow, lemme import these into a project and see what I can find. I was wrong about the analytics...
If I remember rightly they've removed this requirement *very* recently (i.e. at some point during the summer), but even if not, I'd find it rather...
It's certainly possible but as far as I remember, neither legacy analytics nor deltaDNA (i.e. UGS Analytics) read Android ID or ADID. I could be...