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Yeah this isn't great unfortunately. The apparent lack of key + click in the new shortcuts editor seems fairly obvious here. I get that you guys...
Adding keyboard shortcuts has now taken more time than a new project takes to load in Unity 2020.x
Can I ask why there isn't just a TMP.LoadSpriteAsset(SpriteAsset asset) method? Ultimately, the ideal thing would just be having the ability to...
This is utterly embarrassing. You must understand that we cannot trust you to ensure no malicious code will be executed in the future, if you...
I agree that this decision has been quite maddening. I switch between Local/Global and Centre/Pivot all the time, and when we moved from 2019.4 to...
In 2020, Unity reported 1.5 million monthly creators. Assume just 1% of them use ShaderGraph in a capacity where shortcuts would have saved them...
Came back to check in on this having looked into moving to Addressables twice now and each time finding it a painful experience. I was happy to...
I find it far more offensive that we've never even had an explanation for why such a useful and common event hasn't been added. I will repeat...
Just came across this - PageInfo.lastCharacterIndex will return 0 if the text's string ends with a newline character. This is a very easy issue to...
Thanks very much for all the info, sounds great :) The TableView sounds very useful, but I doubt it'd work perfectly for me as whilst our cards...
Hey! Firstly, I've been really enjoying Quick Search, it's a massive workflow improvement, super handy! Today I decided to create a custom Search...
Ended up writing a small wrapper class to manage these notifications. It requires a reference to a PlayableDirector, passes on the...
This isn't really a good suggestion / workflow, as it requires making this addition for each timeline you might play on the director, rather than...
Amazing! Thanks so much, this will save me (and I'm sure many others) dozens of hours of time :) Huge QoL improvement!
Brilliant, thanks for the info! Awesome, thanks for considering it! Yeah it's pretty necessary to keep the count down. Just in case more...
Yes we use SDF16. It's only for larger atlases where this becomes a problem, although even for quick render processes, I still think it's a better...
Despite the glyph packing pass occurring separately before the font atlas is rendered, we have to wait for this process to complete before...
You don't need "contacts" to know Unity are aware of this. You just need to glance at their Twitter. Either way, I hope we get a good explanation...
Sorry I thought that was implied. I was asking more if that's the / a recommended way of falling back to compatible glyphs, because I can't see...
Great, thanks. I was unsure as an Action mapped to Action Bottom Row 1 on the DS4 reports an Id of 6, which on the template CSV is...