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This should be doable by "wrapping" the API runtime methods used into a separate editor-only workflow tool / API that could automatically apply...
I also agree with @DrSeltsam. Editor only workflow should not affect runtime optimizations decisions and runtime usage restrictions should only...
Apparently the DepthWrite setting is not enough to fix the error. The only workaround I found is to copy the generated shader from the shadergraph...
Uhu! That's great to know @Elvar_Orn ! Thank you so much for the feedback! Really useful to at least get a feel of the roadmap ahead. Much...
Hey guys, just wanted to add a simplified version of the URP asset extra exposed properties. The approach of course is still by using runtime...
Really appreciate the feedback @Elvar_Orn! Sounds like a great plan! Thank you! ✌
Hi @Elvar_Orn ! I couldn't find this feature on the Unity URP rendering roadmap. Are cached shadow maps still on your priority list? In Unity...
Hey there! Are there still any plans to support Unity Jobs for runtime destruction processing?
Indeed, would you be so kind as to share the Unity issue url? Thanks so much!
Also confirming this on 2022.2.0b16.
This flag has an even uglier issue that makes it obsolete in certain use-cases. See the issue described here:...
Yes, but it still doesn't make any sense why calling "SetTime(0)" twice applies root motion from where the animation last finished and calling it...
Any news on this? I'm looking to have root motion applied when replaying an AnimationClipPlayable and it does NOT apply any root motion unless I...
Careful. It might seem that it works. But it will NOT work the same on different machines or even on same machine if you have a frame-rate drop /...
Awesome summary @bobbaluba! Really appreciate it! The docs weren't so clear as your neatly crash-course post. Do you happen to know of a way to...
Does not always works. Depends on the Fixed Timestep settings you have. You need to wait for a FixedUpdate before attempting to call the destroy....
The negative values for "Saved by batching" issue still happens on Unity 2019.4.1f1 using URP package 7.3.1. Pretty annoying to not be able to get...
Still that error shouldn't happen. The field should just be ignored if the field type doesn't match like "FromJson" does for other situations....
Unity Json utility has a very annoying error that can't be catched. Please vote this issue here:...
Still that error shouldn't happen. The field should just be ignored like the "FromJson" does for other situations. Please vote this issue here:...