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You Rule!
You can emit from geometry, but your particles can't collide with anything other than a plane or planes, which I suppose you could configure into...
Hello- In your case your best bet would be to make the cube in a 3d application- invert the normals (important!) and make sure to check generate...
I'll bump that.
Just wanted to thank you for this.
Was wondering if a randomized shader would tile with different randomized copy of the same shader. I've been trying to figure out if this has been...
Very nice to see this feature being addressed with polish. Was curious if mesh colliders could come into play for such a feature and if they could...
I too have had this issue come and go to much dismay, with seemingly reasonable GUI usage. Did research and consolidated some code, but had little...
Hats off to you SpookyCat! Was hoping 3.0 would have something like this built in, but am glad people who know how to whip stuff like this up are...
I also recently upgraded to Maya 2011 around the same time I upgraded to Unity 3.0 Pro. Thanks for the tip. I changed to 30fps in Maya prefs. ......
I've been having a similar problem. I have no solution, as I found your post looking for an answer myself. Thought it must be my fault- cause I...
It does- much appreciated. I had downloaded the Unity 3 Node Based Shader Editor and adapted one of the shader graphs to get a similar result,...
I'm in a pinch and I realize everyone is scrambling to get their projects up to speed in 3.0. I've gleaned much useful info from this community...
I hear ya, though still seems useful- thanks.