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Hey, thanks for your response! I figured it some time ago ;) I wasn't sure if theres a need from within C# to setup the different views, but as...
Pretty cool stuff! So its quite a time ago now, so I would like to ask you mentioned to go open source with this one? I'm interested in the fluid...
Is it possible in Unity to get a normal shader resource view on an unordered access view like in plain DX11? For example: I want to use...