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Thanks for the replies both of you I need to look into Blobs and managing my own Worlds. I think some examples that are actual full game loops...
I just participated in Ludum Dare 46 and decided to use it as an excuse to look into using DOTS physics so I made this game with thousands of...
In case someone else runs into this I had an issue where I needed to modify the components in a ComponentDataFromEntity where I got a similar...
Update: I got it working with the 0.8.6 package in 2018.3.7f1
I'm getting a similar error in play mode. If I hit Build->Build Player Content I also get this error: NullReferenceException: Object reference...
I'm working on a flying taxi game called Hover Cabby where you zoom around a big futuristic city doing various tasks as quickly as possible. I'm...
It's quite annoying having to add boilerplate definition files to Editor folders to solve this issue. When this feature gets out of beta will that...
This is a feature I also think would be beneficial to a lot of people. For PCG levels, player made content and really any geo created at runtime...
Heya super cool to get to play around with this! I thought I would provide some feedback on the UI/UX while it's still fresh in my memory. I have...
Hey we have just upgraded a project from 5.2.1 to 5.3.0f4 and it has introduced a bug where deactivated game objects still seem to block input to...
The exception is fixed now by applying the p1 patch build. I'll see if we have time to create a test case for the stuttering issue. When I make...
Oh hey Marco first realised it was you now :) No I don't get anything in the browser console even with full exceptions enabled. So jeah just to...
I can't get it to connect to the player (with autoconnect enabled in build settings) and we don't have that lag spike on...
Thanks! just did a build with the p1 release and it solved the reload error. Still have the lag spike though. Unfortunately I get a "dead tab"...
We are in the middle of porting a mobile title to the web for a client and have tried to use WebGL to get the game to run in Chrome. We can run...
Hey Jaroslav just signed up for the beta. Can't wait to check the plugin out!
Arun you are assuming a bit depth of 32. We are talking about 16 bit textures here so that's why the size should be half of what it is
Sounds great TomasJ! I am certain the crashes we had was as a result of packing the sprites. I removed all the sprites tags and our crashes...
Good job :)
No we decided to not pack the game. I have yet to fill out a bug report since I wanted to hear if we were doing something wrong but from what you...