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Looks good but I'm guessing ii's not intended for Unity 5. Unity 5 supports 8k textures now but this only includes 4096 textures except the main...
Love this.... Any chance of a C# version and uGUI support?
So you say you uploaded an update back for this year long error in October. Then you say you never uploaded it. You can't be trusted at all with...
Thanks for the help; got it all sorted out.
It does this when disabling an axis controller using SetActive(false) and adds a new one when SetActive(true) and doesn't destroy the object in...
virtualcontrolinput object is being created each time I run in editor but not being destroyed when stopping play mode. I had 37 of them in my...
Figured it out. I needed to add the canvas again. The previous version made an EasyTouchCanvas and the new version makes an EasyTouchControlsCanvas.
When using a TouchPad with buttons, the TouchPad works but blocking the buttons. How did you accomplish this in the fps example? I set the...
Compiled dll means eventually this may be useless, maybe even now if it's not support Unity 5 since no update in nearly a year. Is the source...
Horizontal Already Exists, Vertical Already Exists, Joystick Already Exists if using two joysticks.
It fixes the rotation but increases the scale 1000x
Good luck. It will always continue with this error, even a year later. EVERY update.
I'm sick of scouring thousands of emails for an invoice number to receive support for your errors. Instead, I updated my review to one star on the...
DexRobinson, thanks. That fixed my issue.
The image was supposed to be animated. I build for Android, but Ill let it compile for webplayer later, it just takes forever.
I began use of the concave collider; thought it would be perfect for a road circuit. Unfortunately, there are 460 separate objects and concave...
I had that problem with an android build. Make sure all weapons are on Weapon layer and player and children (minus weapons and weapon cam) are on...
Awesome. Keep up the good work. The only request I have is to be more familiar with Unity editor built-in. Example. Allow using Unity Editor...
This is a great asset. It could use a few improvements, such as variables for ground speed, guy speed, foot speed, amount of guys and dangers...
There seems to be an issue with the update. The markers spawn under the road. Road is at y:0.1 and markers are y:0.01. Can select all the objects...