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Hello. Just started using AVPro Video in my game (Windows only, PCVR, video is playing back in a Unity UI super simply). Pushed a testing build...
Fantastic. I can actually try out a nested-prefabs version of the engine without it wasting tons of my time due to my current game's production...
I'm going to say right now, my biggest problem is the vertical expansion for the same amount of data. There's tons of spacing between fields and...
@DGordon: The entire point of the oriented shaders is that they're projective on a single plane. If you want to project on all 3 axes, the...
@ksam2: We are not doing further feature development for Alloy, as mentioned in the post when we open sourced it. It is simply in maintenance at...
@OP3NGL That isn't something you implement for a generic shader set dude. There are far too many game-specific implementation factors. Otherwise...
Greetings Folks! We have a pretty big announcement today, namely that Alloy is going Free and Open Source! Repo Link:...
This should _not_ be done at the shader level @Realms_Imagine It's burning per-pixel operations for things that aren't changing. These should be...
@Syberam: Can you explain why you need two explicit separate decal layers? What is being put in these textures?
@DGorgon. Gotcha. Well in most cases, scan data is using a fairly simple shader, as you're relying on the scan data itself to look good. The...
@Syberam: We cannot. However if you need to composite an arbitrary number of decals for a character (like a character creator would need, or blood...
Hello, I'm posting this in the hopes that someone else has run into this issue, or might know how to troubleshoot it. Experienced in: Hot Dogs,...
We don't release new Alloy versions during betas, as we rely upon Unity lighting headers, and they tend to change frequently during betas. We'll...
@RenOli: Apologies for the confusion with the website image. I must have spaced when I filled out the text and never updated it. Just to help...
@Neo-Gamefactory No there isn't. The substance plugin is a native integration, and there's no way to modify how it functions.
@Neo-Gamefactory: Alloy doesn't modify the substance engine, so any limitations that it has remain the same.
@KWaldt Substances can't be packed because they're not ever actually 'textures' on disk, and the packer can only operate on actual texture files....
@reddotgames: We're working on it. There's some sort of import/serialized file error happening that's messing with our packed maps. As for the...
@OP3NGL: I have to wait til Josh wakes up to get a proper fix together. Until then, try replacing the contents of your...
@KRGraphics @OP3NGL CRAP! It looks like a serialized file was damaged in the packing process. We'll have a fix out tomorrow!