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Thank you for the nice and clean answer. Don't be rude, by the way.
I never used Burst and I didn't know it was compiling C# to native code similar to IL2CPP until today. Since Burst can compile a limited part of...
Yea but... when/if Unity fixes this double title bar problem (Which is an ongoing problem; not only for Win 10), the white title bar problem will...
What do you mean? Double Child Window Title Bars problem exist on Win 11 too. Look at my Package Manager screenshot above.
Color of the title bar is just a side and small part of this double title windows problem. Infact, the title color of said windows looks dark on...
Nice Job!!! But... how does this relate to this forum thread which is about extra title bar on dragged-out (tear-out) window? ALSO... No source...
Thank you very much. It's good to hear that ❤️
@Gotmachine Can you clarify please?
Hi @KevinXR. Thank you for your reply. It's an honor for me to hear directly from a Unity product manager. I don't need this feature urgently so...
Hi @andyb-unity and all other official Unity devs. Can I kindly ask for some info on this? ^
Hi @andyb-unity. Thank you for your answer. I don't wanna sound rude but how is it not in the AR Foundation roadmap? It's a core feature of...
@jakem-unity Thank you for confirming my findings. Will AR F support FEP sooner or later? Any info you can provide?
Thank you for sharing your experience but I had no issue with No Domain reload in my other URP project (non-AR game). Interesting that you say...
Hello. I am experienced on working with Unity's Fast Enter Play Mode feature (No Domain Reload) on Non-AR projects but it looks like AR...
At this point, we don't even know if there is any Unity team member working on this part of the engine after those massive layoffs. :(
Thank you very much for your great work @Chishikii
I'm not testing my game on the build yet so I have no idea how it would be possible to test it in the build. Sorry :(
@adrian-miasik @Arithmetica @Chishikii Thank you very much for your efforts guys. Now I'll try Chishikii's version:...
I did further attempts. Looks like the documentation is horribly wrong. "ScriptableRenderer.SetRenderTarget" method which was used in the new...
Thank you for your suggestion. Based on that, I made these changes for getting rid of GetTemporaryRT and ReleaseTemporaryRT as described in the...