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Hi all, I've been recently inspired after a play-through of Obra Dinn, to make something similar with a non photo-realistic rendering approach...
Not sure if relevant, but I had similar errors, when using something other than git master branch for builds.
I have a game that for various reasons needs 3d physics but would really benefit from this capability- is there any way to extend to work for...
In the end, since I was using custom geometry anyway, it was easy enough to create uv3 and add it there - just the same offset for the object to...
Hi all, Does anyone have any idea how I can randomly offset the uv of a texture per object in a shader? I don't want to use the material offset...
Firstly, the LateUpdate() tweak works for me thanks. Here are some characters typed in Illustrator, using the custom font "icomoon" which I...
That makes perfect sense and will be fine. I tend to avoid using late update mostly anyway. Thanks! I have one other slightly weird things...
Hi there, I'm having an interesting issue with TextMeshPro related to anchor position. I have a banner with text on it that is off-screen - the...
I'm very interested in AmanithVG GLE - you say "in the future" - any more firm timelines? Thanks, Mike @runonthespot
So I've just been working on a (manual) pipeline to make further use of this asset- and thought people here might be interested. As you know this...
I quite agree. I have an interface with an infinite zoom style, and this asset has just made it seem 100x more polished.
Fantastic! Thanks for being so responsive to my questions!
They are two different materials. It's actually okay though - it works well enough and consistently enough that you don't really notice. One...
Absolutely love this- I've been watching the forum for asset store release for weeks. Happy to say it works exactly as I'd hoped- I have a game...
A fantastic little product- worked almost perfectly first time for a test mesh- just one thing- the mesh has two submeshes and one of them appears...
Thanks - I did try this, but bear in mind that with a submesh, basically I'm just providing two different sets of triangles to the same set of...
Hi all, I've got 2d geometry for a circle that has an outside ring and inside ring of vertices, and then two submeshes, one for the triangles...
Hi there- is there any way to ask you some questions on this privately? Thanks! Mike
Ok, so lets assume I have two circles that could overlap slightly. If I render everything using a transparent shader, overlap doesn't seem to be...
The other way of thinking of things like this is if a color is black (0,0,0) then multiplying it by the color will always return zero You can...