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Wrote a version of this to capture the full inspector height, seems to do the trick!...
Popup Asylum's on the lookout for a Unity VR Dev https://www.linkedin.com/jobs/view/3136447557/ Its a full-time position, assisting in developing...
Is there any benefit to me creating multiple MaterialPropertyBlock's for different purposes/values? Since GetPropertyBlock clears the block I...
That's what I thought, I upgraded a 2019 project to 2020 and they are using the 2019 GUIDs, but since that DLL is excluded and it still all works...
So I got the Define Constraints working using UNITY_2020_1_OR_NEWER on the 2020 DLL and !UNITY_2020_1_OR_NEWER on the 2019 DLL, the DLLs are...
Hi, I have a managed DLL that references the Unity API, 2019.4.8 specifically. The DLL is distributed using package manager. I'm trying to...
So I have a vertex shader that's doing a billboard effect using a mesh with all verts in the same position and offsetting them in the shader....
You're right, WebGL might be a better place for it
@MelvMay Figured it was more a build process or il2cpp thing?, not specific to webgl
Hi, I'm targeting webgl and I want to reduce the builds start up time by reducing the amount of stuff webassembly has to do at the start. I've...
Hi, I have have a few fixed vcams under a clearshot camera and I want to switch between them when 2 targets are hidden by collision geometry, but...
WebGL1 doesn't support texCubeLod which is pretty much required for the PBR specular stuff. Unity make do with texCubeBias but since the shader...
indeed yeah thats what I'd like to use but its only supported when rendering direct to screen/canvas, seems unity might be using an intermediate...
I dont have any post effects but msaa doesn't work on webgl1 and I think hasnt since about unity 5.3 (when unity dropped support for msaa on thr...
Can this work (and would it be of any help) with multiple cameras? I have UI on a seperate overlay camera that I would like to stay full res,...
this is what Ive come up with but not sure if its a 100% match static bool RectangleContainsScreenPoint(RectTransform rt, Vector3 pos, Camera...
Hi, As odd as it sounds I'm having an issue with the performance of RectTransformUtility.RectangleContainsScreenPoint. I don't imagine its a...
So I tried ktx textures as lightmaps, the problem I'm having is the alpha channel is blocky (in 4x4 blocks) which isn't playing well with the RGBM...
EventSystem as a flag m_HasFocus which is set false when the canvas loses focus and in the Update loop it returns early if it's false. I made a...
Is it possible to keep unity updating the mouse position when unity is not the focused element? Currently when something else takes focus mouse...