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I have a project which uses a custom package I made named "com.dl.cloud", which contains classes that go through Newtonsoft.json for...
Hi there, I'm having trouble with UNet spitting out errors in the console after suspending the player (window loses focus). I managed to strip...
We've located the reason behind the crash and determined it's not caused by uNet or Unity at all. We had a recursive method that behaved that way...
Update: I managed to get it to reconnect successfully after receiving many hundred "recv udp socket error: {57}" errors by cleaning up the...
So I finally got my hands on the 5.3.5p5. It no longer seems to crash, but instead prints "recv udp socket error: {57}" repeatedly and...
Definitely. I can submit the server application. The server application hasn't crashed in our staging environment at all. It seems you need a...
I came back to the instance a few minutes later and found the crash log sitting there! Here's a dropbox link to the crash dump corresponding with...
Also, here's the full player log of the recently crashed windows build:
Unfortunately, it did not spit any files in the specified crash dump folder. Here's what my setup looks like: EDIT: I did a bit of googling. It...
Thank you. I set it up and moved our server back to Windows to capture the dump file. I'll post it here when it spits one out.
Unfortunately we terminated the instance and forgot to copy the build folder back. It did not spit a crash log the few times it crashed, nor did...
Yes indeed. EDIT: That's actually the log of the ubuntu build, but all the logs/warnings related to UNet there are the same as the ones found in...
Great! Thanks for your effort and prompt response. Any idea if this other issue could be related at all? (one we're having with our dedicated...
We are running a headless game server on Windows for our mobile app. It runs fine for a few hours, sometimes up to a whole day or two, then...
I can try that. We're hoping for a solution that can keep the connection alive as long as it can be while the app is backgrounded (on iOS, the...
Sorry, I should have known to mention the version. 1. We've built on 5.3.5f1 as well as 5.3.5p1. I'm about to test on the new patch (5.3.5p4). 2....
Unity patch 5.3.5p4 was just dropped, with the following fix: (none) - Multiplayer: Cleaned up the connection containing StateUpdate channel can...
I'm glad I'm not the only one having this issue. Mind if we exchange some information to help figure out the cause? We're not using many of the...
Hi there, We're encountering occasional crashes in our iOS app and they seem to be related to UNet by looking at the stack trace. The iOS app...
I'm using uLink for more than one project and it works (almost) perfectly except with a few tiny flaws. I'll continue to use it until something...