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I'm repeating myself, but if your game is just a grid-based falling block puzzler you don't need collision detection or physics. You know where...
Nothing much to add to the comments here, other than to say that in all honesty the only change or fix here that is of any interest to me is the...
As an alternative you could try to get those trees down to 1k polygons, which would be the sort of number you'd aim for in a game, or just use...
Does wind work on terrain trees yet? Somebody was just asking about this, and I suggested they wait for 3.1 as it was a known issue and I assumed...
It's better for the author to understand the potential trouble he's going to get into before spending months or years creating a game that could...
There is a "tiling" option on the material in Unity. You would UV map your object and lay it out flat in 0-1 space. You will have one or more...
Cubemaps are for giving the illusion of a reflected environment, for example on a small window or a pond. Reflections like this (in real life) do...
Wind not working with trees created in the Tree Creator is a known bug, and might be fixed in the next release of Unity (which should be soon),...
It would be almost as fast for you to just re-download Unity and install it again (somewhere else) to get the demo as it would to just download...
It's not deleting them, it's just not displaying them. That explains why you can't re-paint the invisible ones, because they're already there but...
Somebody else asked this very recently. There is a fully-working example in the Locomotion package, and for a single sphere it's actually quite...
dreamora answered your question fully. You won't get any numbers for maximum players because it depends entirely on your game code, server code,...
You want to append "and not breaking the law" to the end of that, which the author of this game potentially is.
Difficult to read your post there, but unless this game requires physics then for 2d grid-based games or board games you generally want to program...
http://forum.unity3d.com/threads/59599-Vertex-Painter
Your character is 4 meters high and can walk up near-vertical surfaces with that setup. You should probably use the FPS Controller prefab that...
Whichever you want to use, so long as it can export to a usable format such as FBX. That's pretty much all of them on the market, including free...
There's a few threads about this issue: http://forum.unity3d.com/threads/52848-Solved-Debugging-with-Unity3-on-Windows...
Make a good game and people will pay for it. I can't imagine that shoving adverts into a poor game is a good way to fund yourself, but if it's...
There is a "+ details" button on that error message. Does it contain any useful information, assuming this isn't a know issue already?