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Thanks for the info! This will be very helpful. Yeah menus are a whole art of their own. Maybe you can add some PID animations to them :P Good...
If you don't mind, I'd like to learn more about the algorithm itself. I'd like to try and implement it myself, if I can. Can you point me to where...
This side slide counter force suggestion is what I needed. My current implementation is pretty tight with almost not tuning so far. I'm simply...
I like the navigational drag idea. I was considering that. I'm also considering that it might not be a bad idea to support having this be an...
Hmmm, I mean using drag is a trick that allows you to control player movement with forces but still maintain control. I feel like there should be...
I feel pretty comfortable making rotational PID controllers after reading this... And a lot of other sources and experimenting. Thanks for the...
@VM10 I know this was a long time ago, but I'm curious if you ever got this working nicely. I think you were doing something similar to what I'm...
Thank you very much for the comprehensive response. My only real reasoning for mimicking the way Unity does it is to have the base implementation...
I'm a little confused by what you're saying here. So, when you apply forces, nothing happens to the velocity until after FixedUpdate. Wouldn't...
Does this mean that the only way to implement drag manually and have it work the same as default requires also manually implementing gravity?...
You're not wrong. I wish unity had a state machine system that was designed to be entirely generic but capable of supporting the animation system....
That's totally fair. However, if you set all that up, couldn't you generate them? Also, out of curiosity, how would you avoid it? Is there...
Did you see @Baste's solution? https://github.com/Baste-RainGames/AnimatorFix
Does this asset include the source code, or is it all compiled? I'd like to be able to heavily modify and extend it. Thanks for the info in...
EDIT: I upgraded from 5.3.5f1 to 5.3.5p1 and the issues with the animations seem fine now. I did have a bunch of other strange errors come up.....
Hmm I'm not sure what a "multiraycast" is.. and a cursory googling for the term didn't bring up anything enlightening. Could you explain what you...
Hmm ah yes, I did try putting rigidbodies on my weapons as well, but I didn't really like how that worked out. So I wanted to avoid that. What...
I see, so that's how you did it... that's really frustrating lol. I wish there was a native way to do this correctly... I guess I'll either try to...
That was the first thing I tried, didn't seem to work. I did a lot of testing with it and tried messing around with the frame rates, setting them...
This is an interesting idea... however, with a system like this you can only have it work somewhat reliably if you're trying to implement melee...