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So my workaround now is - leave prefab edit mode and go to your scene where the prefab is placed. go to "window/layouts/Default" then you can...
I'm also experincing the issue in 2020.3.24 while modifing a prefab in prefab mode. I'f im having the issue in a scene I can just "reset to...
Great! Thank you:)
I just got the current alpha to test raytracing rendering with denoiser and it's awesome. But as soon as I tried navigating my editor cam I...
I have the same issue. scene-view grey, game-view black Unity 2021.2.11f1 HDRP Version 12.1.4 deleting & re-adding lights doesn't work all...
is there a way to reset it? other than ARSession.Reset() ? After a couple of minutes in my scene the point cloud gets huge and hard to handle. I...
thx @skdev3 this worked for me
okay thank you! although I'm still trying to understand most of your answers with my limited knowledge about web hosting. "Do you control the...
Hi, I'm trying to connect a small WebGL Client to a Host in my local Network. I used Mirror Networking first and it worked perfectly fine, hosted...
I'll give it a try next week.
my fault, i used DepthTextureMode.DepthNormals on my camera but decoded the sampler2D _CameraDepthTexture instead of sampler2D...
sorry my fault, it works perfectly fine! i just decoded the wrong depthmap. I used DepthTextureMode.DepthNormals on my camera but decoded the...
did already last week but with very short description. maybe i can raise another one with more detailed information this week.
Using HDR + MSAA breaks the Depthbuffer for me after baking GI, even in 5.6 where it's implemented the depth buffer gets broken after baking GI....
The new 5.6 feature to have MSAA with HDR is just awesome for Virtual Reality, i tried for weeks to achieve something similar with RGBM...
Hey there, i'm using a script which copy's the main camera and makes it render nothing at all. then it takes the copycam, renders from it's...
works, thanks this saved me a lot of time since i was trying to achieve something similar. Just one more thing... the depth buffer is gone after...
uhm... nice, so HDR with MSAA basically is possible? that's a much better approach. Will try asap thank you very much :)
hey, since MSAA is my anti aliasing of choice for Virtual Reality i'm trying to work out some old game engine style fake-HDR to have great image...
i just did that. Built my own encoder that combines 4 heightmaps in one map with each channel(rgba) used for a specific range. Shader decodes it...