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I just put this up recently. I'd love it if I could get some feedback as to whether a tool like this is even helpful. Transform Property Viewer...
If you look at the code in createViewHierarchyImpl, you've now created your own initial view controller. I can't see how you have your storyboard...
Anyhow, I totally lied in a previous post. You CAN assign UnityView in the storyboard layout just like you did. The reason you got the error is...
Ok, well since you're new :) #import "ViewController.h" #import "UnityAppController.h" @implementation ViewController -...
corrtrickpirata, You can't assign the UnityView in the storyboard (EDIT: this isn't true. See my next posts). You'll need to do it...
Hi DavidMM, I think the issue is that the UnityAppController takes over handling the orientation. What I did to get around this was to override...
Yes, I've managed to get a seamless workflow. Takes a bit to get the native Xcode project set up, but once you're there and you've done it a few...
This is a good question. What I do is generate the Unity project, but have my own separate Xcode project. I then reference the files in Data,...
Ok, I got the Storyboard issue solved... - (void)createViewHierarchyImpl; { UIStoryboard *storyBoard = [UIStoryboard...
The problem with my above post re. storyboards is I can only get it to work if I assign the Unity view to _rootView. If I want to assign it...
I got a unity view working within a storyboard. This is a very simple example, but make sure: 1. You have a StoryBoard created and that it is...
I've found a couple of examples from the code above that crashes Unity. I've submitted a bug report, although I'm not sure if it's a Unity issue...
I'm interested in hearing the solution to this as well, as I'm having the exact same issue.
Thanks... totally missed that. The same happens to sprites ... scale sometimes gets set at runtime.
I'm using the latest version of Unity... Anyways, whenever I enter play mode, the Main Camera's size reverts from 10 (which is what I specified)...
I'm pretty confident that this is again a problem when using Unity 3.5.5 with iOS6.
Should this solution still work? I've tried it but am still able to crash the app when using the native camera. Specifically: 1. Enter the scene...
Question.. I have a vertical "slice" of an image that contains the gradient coloring for a horizontal bar (like what you'd see at the top of an...
Yes, this does work. But it doesn't help with storing the image on the device. For some reason Application.CaptureScreenshot still doesn't work.