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Hi Don, I still see Blit on Frame Debugger, 2021.3.8f, URP v12 and Vulkan enabled. Are you sure it's not happening on yours when the render scale...
SRP batcher requires the same CBUFFER size, so I think you can't use UsePass with SRP batcher unless both has same properties. I think you need to...
[IMG] [IMG] Hi, As you can see the attached gif, the roughness is inconsistent between different cubemap resolutions. Unity uses lower level...
Hi, Is it possible to change below settings of Cubemap in runtime? - sRGB - Mipmap - Size It seems it's not possible and I wonder Unity has any...
Hi, I enabled 'Optimize Mesh Data' on Player Settings to reduce the build time, and according to the Unity manual, it won't remove normal data if...
Hi, We are adding Universal Render Pipeline to our project, and the URP package contains some texture assets in it. We don't use FilmGrain post...
It seems URP's RenderScale overrides XRGraphics.eyeTextureResolutionScale. When I change XRGraphics.eyeTextureResolutionScale in low resolution on...
[IMG] I've got to generate a cubemap in Runtime and it's a legacy cubemap because I needed to use 6 images. And the color space setting 'Linear'...
Version upgrade doesn't fix the problem automatically. You need to replace your master PBR node of your shaders. 1. Update the versions. 2. Open...
Today Unity 2019.3.0f1 has been released and I just checked that this problem has been solved! URP with custom shader graph works fine in the...
Objects that have material of custom shader graph don't appear on Oculus Quest. Default URP Lit shader works fine. When I changed the stereo...
I just have done some test and it seems materials with shader-graph doesn't appear on Single Pass rendering. After I changed it into the 'Multi...
Yes, I am also testing Oculus Quest with URP and objects that have shader graph material doesn't appear in the VR screen. URP lit shader works but...
I have the same issue. I activated the two factor authentication. My neon challenge post is also pending review now.
I have a same problem. My computeShader works fine in 2017.1.x. But in 2017.2.x FindKernel fail without any compile errors. Is there any changes...
https://www.facebook.com/WonkyKIM/videos/vb.100000972510615/1562792970429772/?type=3&theater I finally succeeded! I used your unity project from...
There's no problem with a just simple scene with cube on my iphone. I have an apple developer account and it works fine with the same bundle ID....
Below is from the xcode console. It this right thing?
Hi, I'm trying to launch ARkit app on my iphone. I followed your guide, installed ios11, xcode9, unity 5.6.1.p1 and import arkit-plugin you...