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I had this error as well in Unity 2017.3.0f3 with both 2d-extras and 2d-techdemos. I solved it by changing all instances of "Tile.ColliderType"...
This looks really good, just tried out the demo! Really cool that you have a dynamic water system in there. And nice job with the trees. Well...
Hi! I just bought Advanced Normal Mapped Particles. It's looking great, but I noticed that the shadows/normals seems to change depending on the...
Thanks for sharing! It's great to hear how others have solved this. Like you say, there might be a slight delay in input response if it doesn't...
Hi, I'm building an RPG, and I want to use the same prefab for NPC characters and player characters. My idea was to spawn all characters with...
Ahh, I see. I will likely get MegaSplat in the long run anyway, but thanks a lot for releasing this for free! I'll definitely let you know if I...
Hi, I had the same problem as DevKirbyrawr on a newly created terrain (shadows could be seen through the terrain, and also no shadows were...
Just saw your reply to my review. Thanks for already uploading a fix! I'm in love with this asset :D
Just wanted to thank you for the big update with gas planets. They look amazing! Love the "flow" slider. And thanks for the ability to toggle...
I don't want to start an argument but I did get the feeling that mgear wanted an exact replica, especially from his comments in the thread, so...
Ahh, that explains it! I was a bit unsure how to correctly handle tile collision setting, so I didn't create an outline manually, and noticed it...
Hi! What is the most efficient way to delete a tile chunk from a script during runtime? I want to support a large world, so I want to delete tile...
I have a character with a BoxCollider2D and a Rigidbody2D, as well as a tilemap (made with Super Tilemap Editor from the Asset Store) that uses a...
Ahh, I see. That sounds nice, then maybe I won't need as much chunk division as I thought once the TileMapCollider2D regenerates correctly....
Thanks for the info! Yes, I noticed it was quite expensive, but physics usually are, so I was planning to split the map into chunks of multiple...
Hi. I'm generating my tilemap at runtime by using Tilemap.SetTile(), and I'm using raycasts for collision detection, which works just fine. I...
I really love what you're doing and I just bought the base models, but I'm still put off by male and female content being completely separated....
Amazing, now it works perfectly! Thank you so much.
First of all, I just have to say a big thank you for releasing this for free. It's the best atmospheric scattering effect I've seen for Unity! The...
Hi! I just bought this and having a lot of fun already. I just want to thank you again for releasing the demo version which helped me in my...