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Works! Thanks!
Start by doing Ludum Dare this weekend. Start small and learn. Don't try to make something huge off the bat. http://ludumdare.com/compo/ Good...
You could also setup an Event or Delegate system (there are many examples out there) - and then your GO could "listen" for things to react to....
This is by far the best scenario. Another alternative would be to create a ScriptableObject with the same dictionary so that you can update it...
Ok, perhaps I was not thinking logically there. Good point on having a choice. But, not Swift!
You don't create the class like that. There is no need to add the same boilerplate code for the instance Just create it and add your public vars...
I would like Unity to ONLY support C# and forget wasting time with the other languages!
All of your variables are declared public, so in your code you would do this GameManager.Instance.player_money = 100; GameManager.Instance.Quest...
You are trying to create a Singleton - try using this instead...
Hi, recent purchase and I am getting many errors which makes me think I have setup wrong. Asus T-100 Unity 4.3.1f3 Windows 8.1 I have also...
ok - task errors no longer there - will let you know how actual build in VS goes - thanks for all your help this morning - great customer service
haha found it in 2 seconds. my own app has a class named Task. Doh!
thanks, I will look for that. I will let you know what I find
my app is set to use Core, and the errors persist.
is that the NETFX_CORE directive you are thinking of?
Hate to be the bringer of bad new. Applied the patch, now on build get the following: Assets\JsonDotNet\Source\WinRT\RT_JsonConvert.cs(622,19):...
Dustin, great plugin. Having some trouble on the Windows App Store build with Unity 4.5.1f on build....
Actually, not so much that, as it was I cant believe the stuff Microsoft lets in. But as other have pointed out, other app stores have the same...
Thanks JohnnyA -- I am looking to improve the game so I will get that tightened up.
Not sure what you are implying here?!?