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Thanks for the reply!
About to start a new project and was wondering what about 2D experimental might go wrong moving forward in production? Is 2D experimental...
I recently tried porting over my project to Unity 2019.4.11f1 using MRTK 2.4 . Even with a blank scene, I can't seem to get articulated hands to...
How do you set it up via IP? I'm new to visual studio
Not paranoid, but rather I like to improve my code practice as much a possible. I'd rather save up that extra performance as I'm working and not...
I know that using null checks can be expensive. The main reason I found out about this is that I use JetBrains Rider IDE and it marks (gameObject...
The problem is that its difficult to have a black frame that accommodates each eye correctly. If you think about it a single black frame right up...
Right now I'm trying to hopefully write a shader that will not draw pixels around the border of the display area. Does anyone have any very basic...
For the project I'm working I will be utilizing 2 cameras, one of which will need to have a smaller field of view ( crop the borders ). I have...
Strangely I'm sorta following your shoes with this thread and came to the same conclusion as you. It would be nice to utilize interfaces, but I...
Ya I figured something was off with my thought process on this one. Back to the drawing board. Thanks for the help!
Here is what might be a silly question. I'm making my own generic object pool. Does it make sense at all to have a field of type Component to...
Thanks for the reply. I guess the answer is that it's not really possible without changing the numerics.Vector2 code
I'm looking for this code to be more cross-platform. So something like a server can run it without being dependent on UnityEngine
I've been trying for a while can't seem to make a custom property drawer for System.Numerics.Vector2. I just want to know if it's possible even?...
I've been using MLAgents 0.15.1 and have hard a very difficult time getting my Python Pytorch model to work with my project. One of the main...
MLAgents Version: 0.15.1 I've begun to dive into the unknown territory of trying to get a PyTorch model into an MLAgent within Unity. Looking at...
Using MLAgent Version 0.15.1 I'm not sure if maybe I'm doing something wrong but the code I'm trying to run is. engine_configuration_channel =...
When you go to the ml-agent/notebooks/directory there are two notebook files. getting-started-gym.ipynb and getting-started.ipynb. I can get the...