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when I try adding to a list on the new store not all of the lists are displayed. Seems like there's a 20 list limit in the window. Had to revert...
I think that must have changed then. The two options available now are essentials or pro and both allow use of the runtimes. The only commercial...
It will work. Read up on the sprite renderer. The sorting layers are for creating separate groups of related sprites. The order in layer is used...
If they're in different sorting layers you're not going to easily effect rendering order between them. Changing Z position wouldn't work in that...
I'm curious, what licensing issues are there? I've never heard of anyone having a problem.
If you double click on the image in the right palette window it'll bring up the pivot. That's for the animating though. Once exported as sprite...
If you're going for vector/illustrative style art then animate (flash) or toon boom harmony are top picks. I believe harmony is what was used for...
Assuming y positions are around zero, the simplest way would be to set the relevant objects z position to equal the y in LateUpdate(). Characters...
pixel art games tend to use fewer colours, lower detail, plenty of art reuse and small sprite sizes. All of that means considerably less info to...
Depending on how your sprites are set up you could have a script adjust the z position based on the y position. A z position closer to the camera...
If you tag the cameras as 'EditorOnly' they won't/shouldn't be included in a build. You could use a master scene to manage stuff like that a bit...
Just an fyi, Animate/flash has had bone rigging and ik for a long time (it briefly disappeared a few years back for some reason). There's a ton of...
Try adding bones along the branches and animating them like you would limbs. Can't see why it wouldn't work.
funianrun, are the bones parented correctly? Did you right click on the last bone object in the hierarchy to create the next bone or select it and...
I did mean disable your slash trigger collider. A game object with a trigger collider and script attached listening for triggers should run...
I don't know how the attack works but if it's a slash effect is the collider in any kind of motion? If it is could you alter it in some way so...
For levels like the first gif where it's forming around the player it's probably a case of the player activating trigger colliders that run tweens...
It's normally a case of organising your 'sorting layer' and 'order in layer' based on the tiles grid position. Then maybe make some tweaks to...
JayBee. vectors are convenient holders for floats so quite essential. A vector3 being x,y,z and vector2 x and y. The 2D scripting elements are...
true, only glanced and should've specified splitting inputs and physics. o_O Using Time.DeltaTime is better practice because the correct one will...