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Hi VelvelaJade, I am glad you are liking the game. We had some issues with our servers, but they are fixed now. The app is still free to...
Has this been resolved yet? I am getting the same error after installing the latest version.
Hi, We launched our game 2 weeks ago and Unity Ads was working fine. Our reports were correctly showing the number of ads played (we keep track...
Could you elaborate?
We just launched our game and I got a near heartattack when I saw that Unity was requesting access to users' private photos. I somehow missed that...
Hello everyone, I am looking for some beta testers and feedback for the MMO word game Scrivalry I am building with my brother. It's a variation...
Get rid of the first if statement in OnClick and make sure you have a collider attached to the object. Also, add a timer in update that reduces...
Any news on how to fix this ? I tried implementing it like below, but it doesn't work: using System.Threading; #if NETFX_CORE private...
Report sent with an empty project with Adwords and Stripping enabled.
It seems I now have the exact same problem when building for Android. Unity Ads kills the app after a few seconds. Disabling UnityAds fixes the...
Any update on it? I am experiencing the same problem right now. UnityAds + Android = crash.
With both enabled and disabled it works now if we use IL2CPP. The build time is longer than when we use Mono2x. I do not think there is a...
It seems to work now when we build with IL2CPP and UnityAds enabled. Downside is that this greatly increases our build time.
It changes to "Strip Engine Code" when we change the Scripting Backend to ILC2PP.
I am using 5.3.1f1. It seems that UnityAds is the cause of our problem. If we disable it, Xcode seems to be able to build.
We have the same error. What do you mean with "Strip Engine Code"? Are you referring to Stripping Level? If that is disabled, it won't build for...
This has been answered a million times and Google is your friend. Programming requires a lot of searching of sollutions to problems. If you look...
You should avoid using destroy and practice with recycling objects. Just turn the object off when it is picked up and check every x seconds if it...
Try setting the localEuler instead of the rotation. Quaternions are a strange thing. Also, I don't think normalizing is needed.
Add requests are irrelevant. It's the videos completed that counts.