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Hi, I'm trying to create directories in ' /storage/emulated/0/' which is the root of the SD Card however no matter what I do I get:...
Hi, did you solve this? We have the same issue with trying to write to the root "/storage/emulated/0/" directory (but can see other apps have...
Awesome! Thank you so much :)
HI, We're interested in purchasing this plugin however how easy is it to have your wireframe shader combined with a vertex shader so the mesh is...
The issue is I require a different background-image per item. Ideally this would be set at runtime.
Hi, I've ran into this same issue. I want to style each element in my DropdownField at runtime. Is there no better way than the LateUpdate approach?
Hi, sorry to dig up this old thread but I've ran into the same issue. I'd like to specify the root bone in a humanoid rig. I'm finding I'm...
It sucks but somewhat glad to hear it's not just me. I too seem to have no relevant logs. It does seem the less I do outside of UI Builder the...
Hi, I can't be the only one this is happneing to. I make changes in UI Builder, hit Ctrl+S to save changes and I'll lose those changes rather...
Hi, We are currently using UI Toolkit, specifically 'MultiColumnTreeView', to drive a panel that we want to function similar to the Unity...
Hi, did you find an answer to this? Ran into the same use case!
Hi, I seem to be having a problem with the new Water System when using the Recorder. It seems the water is rendered incorrectly from the...
I found the solution with the help of this page: https://learn.microsoft.com/en-us/visualstudio/gamedev/unity/unity-scripting-upgrade Basically...
Hi, I'm using a C# plugin that makes use of System.IO.Packaging - specially ZipPackage: [ATTACH] This code does not compile in Unity as it...
@Hummy91 thanks for the update. I've tried playing with the settings and can't seem to get the results I'm after. The shader I'm using requires...
Also getting this issue with Blend Shape normals. What is the correct protocol to fix this issue? [ATTACH]
Here is my code as a reference: using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Remoting.Contexts; using...
Still have yet to solve this. Any help on how the Gui.Focus works? When I try get the name of the current FocusControl with...
I have noticed if I have one node and in turn one Editor for this MonoBehaviour the focus seems to work: [ATTACH] As soon as I have two nodes,...
@guycalledfrank thanks for the response. I'll work through your list and report back when I have some time to look into this once again. Thanks!