A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Definitely. I'm going to add support for it now :).
It has been modified and completed since last post. Packets are created quite simply. First you would create the packet class itself, and set...
https://github.com/AustinGarrettRichards/TCP-System Just rewrote it, Looking for feedback on the socket system and the way I did the events and...
Thanks for the info! I definitely agree with the last statement.
Will do. Thanks :)
I'm just using Il2CPP, and using c# System.Threading namespace. Will it still have issues in unity? Will I have to go to synchronous?
Thanks :). I think I'm going to stick to my Async TCP then.
I recommend making it where once the TCP packet is finished and ready to be processed, add it to a list/handler (Make sure to use locks/some other...
It's definitely not FPS. It's 3rd person, top down click to walk. 300 MS ping wouldn't matter. I'm just worried about TCP causing players to have...
I'm using a c# tcp socket for packet sending, and I'm curious if TCP will work fine for an MMO. Keep in mind this is a click to walk, slow paced...
Currently the HDRP TerrainLit shader only supports a single pass and 8 terrain layers maximum. Is there any plans to make it possible to have a...
The optix denoising in both progressive lightmappers is greyed out, and says my hardware does not support denoising. I am using a Nvidia Geforce...
Haha ty for posting the solution. I had the same problem :P
Cool to see people used the shader as a base and have found it useful :D.
SSRR looks amazing, but is for very specific situations I'd say and isn't useful for my project. The texture loading is interesting... I'd like to...
Suggestion for 5.3/5.4. It would be super amazing if there was an option in addition/replacement of Auto for lightmap baking, that would start...
I'd much rather everything standardized. Makes everything easier in the world.
There are some incredible realtime GI solutions that require no computation. You should check out sonic ether's GI on the asset store. Unity is...
I making assumptions and arguing about MMOs on a thread that is not about that is silly. Laughing and assuming we have no idea what we are doing...
Ah. I set mine up in seperate scenes. The common method of having large chunks of the world in seperate scenes. Splitting things up makes things...