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Just bumping this because even though 24.04 is right around the corner, a lot of distros will be 22.04 based for a while and Wayland is arguably...
Did you find a programmatic way of fixing this cleanly in Unity? We are just using this version for a jam project so we wrote a crappy python...
I'll be honest, I took it that way too, but to be specific its just because of the large amount of assumptions you made. Like you said, no one can...
I know, I KNOW you guys are tired of hearing about this. I just want to respond and ask honestly. Why not just do what you guys did for Linux...
I know it is a super long shot but.... did you ever figure this out? I have a setup that because of certain pixel processing requires a stacked...
I know it was said that it doesn't mean anything to post here but I'm going to throw my +1 in anyway. I used to want this just to putz around...
That's what I've currently got too. I basically just hacked together a really awful global keeper of the Inputs for the 4 players to keep it going...
This is the first result on google so I'm going to go ahead and bump this.
Thanks for this, I don't mind doing it all from script so being able to do half of it with Cinemachine (and the half I was dreading at that) gets...
I want to look into Cinemachine but want to know if Cinemachine is going to be worth learning to put in my project. I'm working on a (local)...
Stumbled onto this by chance. One last thing I noticed that seemed to only happen in editor was stuttering when using the Move function. My game...
I know I'm necroing the thread but does this work with any of the SRPs? I see it is supposed to render to texture but I was hoping to use it with...
As someone who beta tested this asset (and had purchased some of your other assets) I'm sad to see this one go, but you have to do what's best for...
Not sure if this is the thread to go into further detail so I'll PM you as well but just real quick for anyone that sees it; setting collision to...
I tried it out, made it to Forest II (which I feel is nearly unplayable). Overall it's good for something simple. The Good: - There are more...
@TJHeuvel-net You are a legend my friend. Thanks! I was using the workaround by @runevision but obviously this is preferable! Thanks everyone!
Performance aside, it looks fantastic. Thanks for sharing!
Thanks for this man, I love the features of 2018.3 but that's been absolutely killing me. I swapped back but that workaround should get me going.
Deleting the opencl.dll from the Unity directory got it going for me too. Ryzen 2700x RTX 2080
So I read this. Can we get back the ability to edit Prefabs directly in the Project Browser? No, this is not viable. Some technical changes were...