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If your shape is always convex* then it's easy as you don't have to deal with triangulation....
at line 40 you can change this line vertices[ x + y * resX ]=new Vector3( xPos, yPos, 0.0f ); to this : vertices[ x + y * resX ]=new Vector3(...
Unfortunatelly, not exactly. You can tweak these variables int resX = 2; // 2 minimum int resY = 2; to add more divisions to the...
Ah, great then! It means this is what you're after... This is the core principle, however depending on how random your polygons will be, things...
http://wiki.unity3d.com/index.php/ProceduralPrimitives Here i wrote a quick script which would create a new GameObject, generate a 2D plane...
Hey there, what kind of shapes would you like to generate? You may want to check out unity procedural mesh generation. [MEDIA] Thing is you...
Looking at the code the mouse cursor is supposed to get locked at the start of the game, get unlocked when pressing the "Cancel" button (see what...
Are you aiming for mobile devices? If so, you will have problems with stencil buffers because they are not supported on all graphic chips...
Actually, it is more important how far away they are from each other. But yeah, a value of a few units should be good then. Also, chunking the...
Yes, it would be increasing the distance weight or simply set the 100 from curDistance/100.0f to something else. Again, curDistance is actually...
Yes, my bad for not being explicit enough. By stickAngle i meant the Vector2 direction given by your input. Vector2 stickDir = new...
That should be it. However, you'll have to decide whether distance is more important than the relative angle or if the angle matters more. Or make...
I have XCode 5, Unity 4.6.0f3 and it is not working... And i am using Unity's default splash images. 568h image seems to be there in XCode but...
Haven't tested it yet, but as far as i see, they are exposed in 4.6.0f3. Try going to Edit->Physics 2D->Max Translation Speed and increase it....
Hey there, thanks for the reply! My shadows are not looking like the gradients in the example pictures above. They could be any shape really....
Hey there! I'm trying to achieve some fake 2D shadow behaviour by blending grayscale PNGs together. However, there's a little issue... When 2...
Hey guys, this is our first free little game on the store! It's sort of like NinJump, you have to tap to jump from one side to the other and kill...
Hello guys, I have a question : Is it possible to stop Unity from updating the screen resolution in the WebPlayer if the player has a different...
Hello everybody, This is Dodgebox, a simple and quite frustrating game where you have to avoid getting hit by 4 bouncing boxes for as long as you...
I'm really curious about the update too... It is quite crucial for my project. Exposing those variables would be a life saver.