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The way I was able to solve it temp is listen for the TextElement Focus In/Focus Out events and add a class "is-editing" on the TextField when it...
@MarcGFJ did you find a solution, we are in the same boat, I expect when pressing enter or ecs on a TextField that is isDelayed, will put that...
To answer my own question here, it is the correct behaviour even though it is not what I want exactly for my use-case. I want to find a way to...
I have the following problem and I dont understand if that is a bug or a feature :) I am trying to Share() or Publish().RefCount() a stream...
Thanks, I will explore that direction!
Does anybody knows how to Subscribe to a ReactiveProperty through Reflection. My problem is the following: public enum SomeEnum { One,...
Is there a way to remove the scroll bars of the ScrollView that is created inside the dropdown panel. There are attributes...
Hi, For some reason, the orientation of ARPlane is different when in the XR Simulator and the Real World, is it something I am doing wrong or it...
I can report that 2021.3.8 fixes that issue!
Sadly 2021.3.7 still doesn't contain a fix for that :( Update: I guess it will go out with 2021.3.8
Yeah it looks like the same error, hoping it will make it to 2021.3.X soon.
Is there a workaround to getting the Profiler running in the browser in the latest LTS version? I can't believe that there is a bug report from...
We are using react-unity-webgl too and it works fine, I think your problem here might be related to some other JS code you have -> Kiwi.loader.js
Lately I have been experience reaaaally slow FPS on Safari, compared to Chrome and Firefox. @matt_cauldron have you noticed something like this...
Just tested the Safari Technical Preview and everything is working again.. I guess we have to wait for Apple to release that.
Wow :( Can you test http://kamendimitrov.me/urptest/ on your side, it is literary an empty URP project with a Cube and a Skybox, PostProcessing...
Sadly that didn't work for us, are you using WebGL 1 or WebGL 2? We are using WebGL 2 and even trying to render a simple scene with one Cube fails...
What do you use to toggle PostProcessing, in our case we don't use Post Processing volumes, but still have that problem? May be we need to somehow...
We are in the same boat with our WebGL project, I guess Apple did some nasty update with 12.3
I found a way to get this working. Just create a pre-build script that will set the EMSDK_PYTHON enviorment variable, because I have no idea where...