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I think the out-of-place objects issue is because of a high contrast between the sand and the objects, the fact that they're roughly evenly...
Actually, I also hang around the GameMaker forums and the Team Requests (effectively Collaboration) is just terrible there, as is the Graphics and...
I did a double take on reading that topic title. :P Just looking at your screenshots, they definitely need more contrast but they're a good...
So you want idea-guy paradise. Let's not do that.
Pac-Man is not a man. Does the actual word matter that much?
The Terrain menu option was removed in Unity 4.something. Now it's under the GameObject menu....
My Childhood: The Game.
Seems like a good idea, and I wish you luck in developing it. But I'd be wary about making a ~60 hour long game for mobile devices. People with...
Valve won't block out indies completely, at least 50% of games on Steam are indie. They're not stupid. I imagine they're thinking the same thing...
[attach] Quick Blender render of a silo I made in Hexagon, trying to test ambient occlusion. I think it turned out okay. I'd like to texture it...
Their YouTube tutorials were some of the first I watched actually, they really helped get me into Unity. Now of course their tutorials are all...
Thank you very much! With that I was able to get it working. For anyone who's wondering, I did a check to see if Vector3.Angle(hit.normal,...
I'm making a script that creates "motion detectors" at runtime. To do this, it sends out a raycast from the camera's forward direction. If it hits...
Creating individual artworks for each level will take both a lot of time and a lot of memory in your game. Tiles will take up much less space but...
I too have a late 2012 iMac and use Mavericks, but Unity runs as smoothly as ever. MonoDevelop has always crashed but I use Unitron anyway, though...
It sounds kind of interesting, but I don't know, this all seems very vague. What does "finding the true reality within fantasy" mean in gameplay...
Well, if it did all you say it can, I wouldn't need RAIN :) Keep up the good work, this looks really good.
Yeah, I tried both C# and UnityScript before eventually deciding to go with C#. Both it and US have a lot of resources available on the web, but...
Looks awesome! I could see myself using something like this in the future. Will it support other behaviours (such as patrolling and searching) as...
If I were Unity I'd be all over this. Looks like the perfect indie platform.