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I want to make a VR enabled crosshair and open source it to the Unity and Oculus community. My goal is to reach the level of quality and polish of...
Yeah there's also this bug that unselects whatever was selected with the navigation keys anytime you move the mouse cursor. And since b21,...
If the input field is selected/activated by code during script initialization, or if you make your input field "First Selected" in the EventSystem...
In b20 and b21 I use: inputField.Select(); inputField.ActivateInputField();
For anyone interested, Oculus updated the release notes: Unity 4.6 and 5.0 betas aren't supported.
The new Oculus Rift SDK release has added support for Unity Free in Unity 4.5.5 and up. Has anyone been able to confirm if it works in 4.6? I...
It might be useful to think of Object.Instantiate() as the factory itself. Player is not a class, it's the prefab you pass to Object.Instantiate()...
Place this script on some spawner object. It will spawn the foePrefab you specify at the spawner location, wait till it's destroyed, wait 30...
This is similar to something I've encountered before. Sounds like you need to apply a continuous pull force in the x axis until position reaches x...
There are many lacking features in the current version of Mono that Unity uses SGen garbage collector (more efficient) async await operators...
It's been out for 2-3 days. Here's the official website: http://jacobdufault.github.io/fullinspector/ I'm just dropping by to draw attention to...
Very cool stuff, I've been pushing for something similar in this thread. I'm unfamiliar with the nitty-gritty details of editor scripting so I...
@LightStriker This is incredibly cool. If you haven't already, you should definitely think about publishing your custom inspector on the Assets...
Yes, this is pretty much it! I'm really curious how you got it to work. Are your base abstract classes ScriptableObjects? How do you expose their...
@shaderbytes I see what you're saying. However this way of doing things just feels less "designer friendly" to me, because the designer needs to...
Thanks for the reply, that was fast! I think that the two approaches you mention have some serious drawbacks. Maybe I'm doing something wrong...
I've just come across a Gamasutra article which touches on this subject and it reignited my enthusiasm for a feature like this. I've made my...
Hey all, I'm trying to get rid of the annoying auto code formatting of C# attributes on my fields which puts a newline before the field name in...
Hello everyone, I've come across an idea very much related to serialization and dependency injection that would make writing reusable code in...